Everygame Sportsbook Rules

SECTION 1: GENERAL

BY REGISTERING AND WAGERING WITH EVERYGAME, YOU REPRESENT THAT YOU ARE OF LEGAL AGE AND HAVE DETERMINED THAT YOUR ACTIVITY ON OUR SITE DOES NOT VIOLATE YOUR APPLICABLE LAW.

  1. 1.1 STIPULATIONS
    1. 1.1.1 All rules and regulations are subject to change and revision by Everygame without prior written notice. Everygame reserves the right to add, delete or modify the sports book house rules and payoff odds.
    2. 1.1.2 These rules and regulations are acknowledged as legal and binding by the customer once he/she submits a bet.
    3. 1.1.3 All wagers are placed, accepted, administered and resulted at the operator’s headquarters. A lack of any other mandatory rules on jurisdiction means that any wagering contractual disputes shall be settled by the relevant court at the operator’s headquarters.
    4. 1.1.4 Everygame reserves the right to refuse registration or play from any customer.
    5. 1.1.5 Everygame accepts no liability for any damages, which may be caused to the customer by the interception or misuse of any information transmitted over the Internet.
    6. 1.1.6 Everygame reserves the right to close the account of any customer at its discretion, especially if no valid identification documents can be provided. In the event that any customer, after having his/her account closed for any reason whatsoever, opens another account under his/her own name or under the name of an alias or through the co-operation of one or more persons, Everygame shall reserve the right not only to close said account but also to retain any account balance therein without notice.
    7. 1.1.7 Only one Everygame account may be opened per customer, per household, per shared computer and shared IP address. For the purpose of clarity, no more than one Everygame account may have the same home address attached to it. Everygame reserves the right to close any account, void all bets and refuse the payment of any bonuses or winnings at its discretion in this regard. Failure to establish individuality of an active account will result in closure of the account and forfeiture of any winnings.
    8. 1.1.8 It is the sole responsibility of the customer to safeguard his/her password and username. Every person who identifies him/herself by entering the correct username and password is assumed by Everygame to be the rightful account holder/customer, whether or not the person actually is the authorised account holder/customer.
    9. 1.1.9 In the event that a third party places a bet or is thought to have placed a bet, the said bet shall be valid, whether or not the alleged third party had the prior consent or knowledge of the customer. Under no circumstances will any bet be cancelled for that reason.
    10. 1.1.10 In the event a customer suspects that a third party may have his/her password, the customer may at any time ask Everygame to furnish the customer with a new password.
    11. 1.1.11 If we have reasonable cause to believe that criminal or otherwise suspicious activities are occurring on an account, we expressly reserve the right to close such accounts, report such activity to the applicable authorities. All account balances (including both deposits and any winnings) shall be forfeited.
    12. 1.1.12 Abusive or offensive language will not be tolerated when in contact with Everygame staff members. You are not permitted to use inappropriate or offensive language in connection with your user name which includes, but is not limited to profane, sexist or racist language. Everygame reserves the right to make changes to any user name that violates this policy and to take any steps it deems appropriate, up to and including closing your account. If you create an account with an offensive user name you may have your user name changed and locked.
    13. 1.1.13 The use of any artificial intelligence software is strictly prohibited. If Everygame identifies or suspects the use of prohibited programmes, Everygame shall reserve the right to suspend player accounts and confiscate any funds on the account.
  2. 1.2 DISCLAIMER
    1. 1.2.1 Everygame shall have full discretion to correct any credits or payments made in error, for whatever reason, and reserve the right to hold a customer liable for damages for knowingly taking advantage of a technical or administrative error.
    2. 1.2.2 It is the sole responsibility of the customer to ensure that the information given is understood correctly by Everygame. It is also the customer’s responsibility to ensure that the instructions given are correct when they are repeated back to the customer by Everygame staff.
    3. 1.2.3 As an Everygame customer you are allowed only one Everygame betting account. Winnings can only be redeemed to players holding one Everygame betting account. If you have more than one Everygame betting account, all winnings will be null and void. If the name on your Everygame betting account does not match the name on the credit card(s) used to make deposits to the account, any winnings in that account will be null and void. Everygame reserves the right to audit all requests for pay-outs and to reclaim any bonuses or winnings that have been accorded prior to a failed audit. Everygame reserves the right to modify any rules or cancel promotions at its discretion.
    4. 1.2.4 When a draw/tie is posted on the board as one of the options available to wager on and the game or boxing match ends in a draw, Everygame pays only the bets on a draw and does not refund any wagers on either team and fighter respectively.
    5. 1.2.5. No sign-ups initiated from Australia, Austria, Germany, the United Kingdom, France or Slovakia will be accepted in the Sportsbook, Casino or Poker Room. Everygame reserves the right to refuse new registrations from the United States.
    6. 1.2.6. Accounts from the following countries are exempt from bonus redemption upon creation of an account: Albania, Argentina, Azerbaijan, Bosnia & Hercegovina, Bulgaria, Croatia, China, Czech Republic, Greece, Hungary, Israel, Italy, Kazakhstan, Latvia, Lithuania, Macedonia, Mauritius, Moldova, Montenegro, Peru, Philippines, Poland, Portugal, Romania, Slovenia, Spain, Thailand, Ukraine.
      Refer to Everygame Poker T&Cs for product-specific terms.
  3. 1.3 GENERAL BETTING RULES
    1. 1.3.1 On all North American major league sports ties push unless otherwise noted.
    2. 1.3.2 Parlay, Teaser and Round Robin Bets:
      1. A parlay bet is a combination of two (2) or more single bets on one (1) or more games. A parlay bet shall only be paid if all of the games selected in the parlay are correct, meaning that the customer must correctly select all of the games in his/her parlay bet against the spread/odds/points/over-under or whatever the handicapping method for the events/games wagered.
      2. If a game in your parlay is postponed, cancelled, ends in a 'push' or is refunded for whatever reason (eg, change of venue), then your parlay will be evaluated on the games left that still have action. For example, a four team parlay will automatically become a three team parlay and so on, and the odds will be reduced accordingly from a four team parlay to a three team parlay and so on.
      3. Parlay winnings are calculated by multiplying the odds of each selection bet by each other, and then by multiplying the accumulated odds by the amount wagered in the parlay column.
      4. A teaser bet is a combination of two (2) or more single bets on one (1) or more games where you can adjust the point spread in your favour for a greater chance of winning. A teaser bet shall only be paid if all of the games selected in the teaser are correct, meaning that the customer must correctly select all of the games in his/her teaser bet against the spread/points/over-under or whatever the handicapping method for the events/games wagered.
      5. If a game in your teaser is postponed, cancelled, ends in a 'push' or is refunded for whatever reason (eg, change of venue),then your teaser will be evaluated on the games left that still have action. For example, a five-team teaser will automatically become a four-team teaser and so on, and the odds will be reduced accordingly from a five-team teaser to a four-team teaser and so on. A two-team teaser will revert to a one-team teaser.
      6. Teaser winnings are calculated by multiplying the amount wagered in the teaser column by the odds on the teaser pay-out table. Click here and then select 'Betting Options' for the Teaser Pay-out-Table.
      7. A round robin bet at Everygame Sportsbook is a minimum of 3 and a maximum of 8 selected options, which can be combined into sub-parlays consisting of a minimum of 2 and a maximum of 4 options, depending on the number of selections made. For example, a selection of 3 teams produces a combination of 2 teams in 3 sub-parlays. The maximum number of teams allowed is eight, the maximum number of combinations allowed is four.
      8. Click here and then select 'Betting Options' for some examples of round robin bets and the round robin combination table.
      9. If a game or selection in your round robin is postponed, cancelled, ends in a 'push' or is refunded for whatever reason (eg, change of venue), neutral odds of 1.0 are awarded and the round robin will be evaluated on the games left that still have action.
      10. Round robin winnings are calculated by multiplying the odds of each selection in a sub-parlay by each other, multiplying the accumulated odds by the amount wagered in each individual sub-parlay and then adding up the sub-parlays to one grand total.
    3. 1.3.3 Postponements, suspensions, cancellations and change of venues:
      1. All bets on American football, baseball, basketball and ice hockey games whereby the start of the game is postponed for any reason by more than 12 hours are deemed invalid and neutral odds of 1.0 shall be allocated.
      2. If a game is suspended and not resumed within 12 hours of the initial start date, all bets on American football, baseball, basketball and ice hockey will be deemed invalid and neutral odds of 1.0 shall be allocated, unless the bets are official according to Everygame Sportsbook rule 4.4.
      3. All bets on soccer (European football) and other European team sports games which are abandoned or postponed for any reason by more than 24 hours are deemed invalid and neutral odds of 1.0 shall be allocated to said game, unless games are official according to Everygame Sportsbook rule 6.5.
      4. In the event of a venue change, all wagers on American Major League games for the original venue will be refunded.
    4. 1.3.4 Ante Post/Futures:
      1. Ante Post/Futures bets shall not be refunded for reasons of the competitor, horse and/or team cannot complete or participate in the game/tournament, as long as the game/tournament takes place.
      2. Ante Post/Futures bets will only be refunded if the entire game/tournament is cancelled.
      3. Unless otherwise stipulated, all players/athletes/drivers/horses listed in or as a part of a propositional bet offer must take part in the event for action.
    5. 1.3.5 No bet may be cancelled, changed or modified by the customer in any way once it has been received and accepted by Everygame Sportsbook.
    6. 1.3.6 Any selection(s) placed after the actual start time will be deemed void (win or lose) and replaced with odds of 1.0.
    7. 1.3.7 All complaints, protests and objections must be made in writing within four (4) weeks from the date the bet in question was submitted. Any and all complaints, protests and objections submitted outside of said delay shall not be heard or considered by Everygame Sportsbook.
    8. 1.3.8 All wagers will be settled after the game/match has finished. All winnings shall be credited to the winning customer’s Everygame Sportsbook betting account.
    9. 1.3.9 For betting purposes, the winner of a game/event will be determined on the date of the game/event's conclusion, according to the Everygame Sportsbook house wagering and betting rules.
    10. 1.3.10 For betting purposes, Everygame Sportsbook does not recognize suspended games/events, protests and or overturned decisions.
    11. 1.3.11 All published odds and point spreads at the time bets are accepted, are used to determine winners, losers and ties and are for information purposes only. Everygame Sportsbook shall maintain a record of all point spreads, odds, final scores and related betting propositions, as well as statistics to protect both the customer and Everygame Sportsbook in case of obvious mechanical or human error.
    12. 1.3.12 In the event that funds are incorrectly credited to a customer’s Everygame Sportsbook betting account, it is the customer's duty to notify Everygame Sportsbook of the aforesaid error without delay. Any winnings realised after the error, whether directly or indirectly subsequent to the error, but prior to notification of Everygame Sportsbook, shall be void.
    13. 1.3.13 Everygame Sportsbook cannot under any circumstances be held responsible for any mistakes in the publishing of prices or other palpable errors which lead to prices or conditions being posted other than those intended, or bets being accepted that contravene these rules. Despite our every effort to ensure total accuracy, we reserve the right to correct obvious errors. For bets placed in-running that are accepted at incorrect prices and are obvious errors, all bets will be made void and the customer will NOT be contacted.
    14. 1.3.14 Everygame Sportsbook shall in no way and under no circumstances be liable for any damages or losses including without limitation direct, indirect, consequential, special, incidental, or punitive damages, deemed or alleged to have resulted from or caused by the present web site or its content, including without limitation any person's use or misuse of its content, the inability of any person to use the site, delays in operation or transmission, communication line failure or any errors or omissions in content.
    15. 1.3.15 In the interest of the customer and staff, all telephone conversations are recorded by Everygame Sportsbook.
    16. 1.3.16 Any bet placed where the outcome is already known will be made void.
    17. 1.3.17 Dead Heat Rule: If for any reason whatsoever, more than one individual or team are declared winners of the same game or event, the stake for the purposes of pay-outs shall be divided by the number of winners declared. For example, if two winners are declared, the stake shall be halved. If three winners are declared, the stake shall be divided by three.
    18. 1.3.18 When a Field is posted on the board as one of the options available to wager on, this includes all players, teams, etc not specifically listed. If a Field option is not posted, odds on other players, teams, etc are available upon request unless all players, teams, etc are quoted.
    19. 1.3.19 Regular Season Wins - This allows the bettor to choose whether a particular team will win over or under a specified number of games during the regular season in their respective league or conference. Unless otherwise noted, all teams must complete all of their scheduled regular season games unless the remaining games during the course of the season do not affect the result. For example: during a 17 game NFL season bets for the Kansas City Chiefs to win Over 11½ regular season games will be paid out once they have won 12 games and bets for them to win under 11½ regular season games will be paid out once they have lost 6 games, whether or not the remaining scheduled games are played.
    20. 1.3.20 If the venue of a match is other than is indicated on our website, the bet will still stand provided the match has not been switched to the opponent's stadium, in which case the match will be declared void. Everygame Sportsbook cannot be held responsible for providing this information.
    21. 1.3.21 Related bets: Multiplied odds do not normally apply for the same selection to win more than one event and the only bets available at the current odds are singles. We may have special prices available that apply to selected doubles, trebles, accumulators and so on.

      For example:

      • Bayern Munich to win Bundesliga, Champions League and DFB Cup.
      • Rory McIlroy to win all 4 Major golf titles

      If we accept in error a bet made up of doubles, trebles etc. at the individual event prices, we will settle your bet at the special price available at the time you placed it. If a special price was not available, we will divide your stake equally as singles at the individual event prices available at the time you placed the bet.

SECTION 2: MINIMUM AND MAXIMUM STAKE AMOUNTS AND BONUS OFFERINGS

General Sportsbook Bonus Information:

Bonus Codes:

Unless otherwise stated on the 'Special Offers' page of our Sportsbook, the bonus code will exclusively be sent to the e-mail address provided when registering your Everygame Sportsbook account. Normal post (snail mail) may also be used in some cases for exclusive offers. The bonus code can be redeemed in the Redeem Bonus section on the 'Special Offers' page or in the cashier as long as you meet the bonus requirements.

Rollover Calculator:

The rollover calculator is available on the 'Special Offers' page as soon as a Sportsbook bonus is active in your account.

The 'Details' section only shows wagers that meet the given bonus requirements and have already been settled. The sum showed is the sum of the settled wagers that count towards meeting the rollover requirements – this sum does not necessarily correspond to the sum of the total stake.

Only settled wagers count towards fulfilling the bonus requirements. This is also the case for 'Futures and Antepost' wagers placed after redeeming the bonus.

  • Only one Sportsbook bonus may be active in an account at any one time. If a bonus is currently active in an account, a new bonus may not be redeemed and a withdrawal may not be made.
  • A deposit bonus can only be redeemed after a successful deposit has been made and then before a wager has been placed after the successful deposit.
  • If a maximum cashout clause is included in a bonus offer, the account balance will automatically be adjusted to meet this stipulation after the rollover requirements have been met. This means that any winnings generated by the bonus money over and above the given maximum cashout sum will automatically be deducted, leaving just the given maximum cashout sum in the account balance.
  • A bonus is considered cleared if the account balance is zero and all wagers placed after redeeming the bonus have been settled. As soon as the bonus is cleared, then all rollover requirements will be deleted. Further deposits must not be rolled over as soon as this is the case.
  • As long as a Sportsbook bonus is active in an account, it is not possible to transfer chips into the Everygame Casinos. Chips transfered from a positive Casino balance into a Sportsbook account with an active Sportsbook bonus, cannot be paid out until the Sportsbook bonus has been fully rolled over.
  • As long as a Sportsbook bonus is active, only money above and beyond the actual bonus sum can be used in our Poker Room.
  • Parlays containing selections that are excluded from the bonus rollover requirements will be calculated aliquot: For example: A parlay with three selections contains one selection that is excluded from the bonus rollover requirements. As a result only two thirds of the stake will count towards the rollover requirements.
  • Any minimum odds quoted in the bonus conditions are relevant for the total odds of a parlay wager and not the odds of an individual selection.
  • Any maximum stake amount included in the bonus conditions is relevant across bets – i.e. Should several bets be placed on the same selection, the maximum stake amount for the rollover requirements is met as soon as it is met in the sum of the stakes placed.
  1. 2.1 Minimum and maximum stakes may vary between websites.
  2. 2.2 Everygame Sportsbook reserves the right to limit the maximum stake amount prior to the acceptance of any bet.
  3. 2.3 Notwithstanding the foregoing, stake amount minimums and maximums shall be determined solely and exclusively by Everygame Sportsbook.
  4. 2.4 The maximum dollar amount that may be won by an individual customer, syndicate or partners per bet is one hundred thousand (100,000) dollars U.S. currency or the equivalent in the currency of your Everygame Sportsbook betting account. The maximum dollar amount that may be won by an individual customer, syndicate or partners on a weekly basis is one hundred and ten thousand (110,000) dollars U.S. currency or the equivalent in the currency of your Everygame Sportsbook betting account. This maximum shall apply independently of the number of wagers placed or pending, or the amount wagered or pending, and it shall be incumbent upon the customer to ensure that his/her weekly return does not exceed the said limit. Without limiting the generality of the foregoing, Everygame Sportsbook reserves its rights to limit any account or group of accounts controlled by an individual customer, syndicate or partners, to a weekly maximum of one hundred and ten thousand (110,000) dollars U.S. currency or equivalent, and to debit any account or group of accounts which have been credited a weekly amount in winnings of more than one hundred and ten thousand (110,000) dollars U.S. currency or equivalent. Any parlay or future bet shall be judged to have been placed during the week of the result of the last event in the parlay or future bet(s).
  5. 2.5 For the purposes of section 2.4, a week shall be defined as Sunday midnight through Sunday 23:59.59 EST.
  6. 2.6 Everygame Sportsbook reserves the right to exclude customers from certain or all bonus promotions without prior notice. No correspondence will be entered into.
  7. 2.7 General Bonus Rules: All bonuses awarded to customers by Everygame Sportsbook shall be considered as betting credits only. Everygame Sportsbook reserves the right to audit all requests for withdrawals, to reclaim any bonuses or winnings that have been accorded prior to a failed audit and to alter or discontinue a promotion at any time for any reason whatsoever, without notice. If a customer takes money out of his/her account and places it back into his/her account, this will not be eligible for a re-deposit bonus.
    Customers from the following countries are excluded from redeeming a bonus: Albania, Azerbaijan, Bosnia & Hercegovina, Bulgaria, China, Czech Republic, Greece, Hungary, Italy, Kazakhstan, Latvia, Lithuania, Macedonia, Mauritius, Moldova, Montenegro, Peru, Poland, Portugal, Romania, Slovenia, Spain, Ukraine.
    Only one Sportsbook bonus may be active in an account at any one time. If a bonus is currently active in an account, a new bonus may not be redeemed.
    Deposit bonus offers are generally subject to rollover requirements in which the sum of the deposit and the bonus have to be rolled over a certain amount of times at Everygame Sportsbook before a new bonus code can be redeemed or a withdrawal made. Individual bonus offer details are posted on our Special Offers page. Any bets with odds lower than 1.5 (-200) will not count towards rollover requirements. Only settled bets count towards the rollover requirements. Wagers on Horse Racing do not count towards the rollover requirements and other sports may be excluded in individual bonus offers. Any stakes deemed to be hedged in any way - for example, wagers on both teams in a particular game - are not valid for rollover requirements. Void bets and refunds do not qualify as money wagered towards the rollover requirements. In general, it is the customer’s responsibility to read through the terms and conditions of a promotion before redeeming a bonus code.
    Example: In the event that Everygame Sportsbook awards a 50% or 100% bonus with 8x rollover and the customer deposits $100, the customer must place wagers totalling at least $1,200 or $1,600 in the Sportsbook, in order to play through the bonus and then request a withdrawal or redeem another bonus.
  8. 2.7.1. Sign-up Bonuses: These bonuses are available to new customers only. Countries excluded from this offer are listed in the information on our Special Offers page. The bonus code can be redeemed on our Special Offers page only upon the first deposit. The bonus code must be redeemed immediately after the deposit and before any wager has been placed. A Sign-Up bonus cannot be combined with any other deposit bonus promotion. The Sign-Up Bonus cannot be transferred to Casino or Poker.
  9. 2.7.2. Free-Bet/No-Deposit Bonus: These bonuses are available for all eligible customers and require no deposit. A withdrawal may be made after the bonus amount has been rolled over a specific amount of times at Everygame Sportsbook. The minimum odds, a potential maximum win amount and other bonus details can be found on the Special Offers page whenever such a promotion is active.
  10. 2.7.3. Free Casino Bonuses Please see our casino bonus rules on our casino webpage

  1. 2.8 In the event your deposits qualify for more than one bonus promotion, you are entitled to the bonus with the highest percentage.
    Bets on any no-juice game do not meet the wagering requirements.
  2. 2.9 From time to time, Everygame Sportsbook may award as a bonus or prize, the right to place a free bet. The free bet shall be treated as a betting credit, and must be wagered within the timeframe stipulated and according to rule 2.13, unless otherwise stated.
  3. 2.10 From time to time, Everygame Sportsbook may award a stake back bonus as a free bet token. Void bets and refunds do not qualify. The free bet token shall be wagered on the specified bet offer only and within the timeframe stipulated and is non-withdrawable, unless otherwise stated.
  4. 2.11 Bonus programs are intended for recreational bettors only. Professional players or players considered to be abusing the bonus system may have their bonuses as well as any winnings from wagers based on such bonuses forfeited and be subject to further sanctions, at the sole discretion of the Everygame Sportsbook management.
  5. In case of abuse, Everygame Sportsbook reserves the right to void all wagers since the last bonus redemption, forfeit the bonus, refund the deposit and close the account.
  6. 2.12 For additional and specific details see the small print of individual bonus promotions. All promotions are valid until further notice.
  7. 2.13 If a customer's Everygame Sportsbook betting account is credited with a cash-bonus, customers shall be permitted to convert such bonus to cash for the purpose of withdrawing funds only if the bonus was rolled-over 8 times at minimum odds of 1.5 (-200) in the Sportsbook, unless otherwise stated on the 'Special Offers' page. Wagers on horse racing do not count towards the rollover requirements. Any money given without requiring a deposit will have a maximum cash out of 10x the bonus given and any additional winnings derived from the said bonus will be forfeited, unless otherwise stated.
  8. 2.14 Stakes claimed as free bets as part of the Everygame Sportsbook Weekly Stake-Back promotion are subject to rollover requirements of 8 x at minimum odds of -200 / 1.5 before a withdrawal may be made. Wagers on horse racing do not count towards the rollover requirements.
  9. 2.15 Any money given without requiring a deposit will have a maximum cash out of 10x the bonus given and any additional winnings derived from the said bonus will be forfeited.

SECTION 3: PAYMENT AND ACCOUNTING

  1. 3.1 All winnings shall be credited to the winning customer’s Everygame account and all losses shall be deducted from the same account.
  2. 3.2 Credit is not given for bets. All bets must be covered when made.
  3. 3.3 Bets for which there is no valid proof of payment will not be accepted, nor will bets made by customers who do not have enough money in their accounts to cover the minimum bet requirement.
  4. 3.4 The customer shall be responsible for keeping him/herself informed of the balance in their accounts, as well as the account history.
  5. 3.5 Any and all bets placed in an attempt in any way to defraud Everygame and/or made by or contracted by any bookmaker(s), gambling syndicates, and/or any person, persons, parties, organization(s), friends or relatives either individually or in partnership or conjunction with any other person or persons, parties, organization(s), friends, relatives, firm or corporation in any manner whatsoever, who carry on or be engaged in or be concerned with or interested in or advise, lend money to, guarantee the debts or obligations or any business of the kind or similar to the kind of business of Everygame shall be voided and the balances in such accounts shall be returned and the accounts shall be closed.
  6. 3.6 Payouts can generally only be made using the same payment method used by the customer for his deposit. If the payment method is unavailable for payouts, the customer may choose any one of the available methods we offer. Everygame retains the right to make the final decision concerning the deposit- or payout method. Payouts are only allowed to accounts controlled and owned by the Everygame customer.
  7. 3.7 Please note that in order to complete your first payout request, we must verify the accuracy of all Everygame account information registered upon sign-up.
    For your protection and security, we kindly request the documentation listed below be sent via email attachment to documents@everygame.eu.
    • Valid Picture ID (such as Driver’s License or Passport)
    • Recent Utility Bill (dated within the last 3 months – verifying your address)
    Furthermore:
    • Any additional documentation may be requested to verify the accuracy of the account holder's details as the company deems necessary.
    • Please ensure all copies can be clearly read, as any overly dark or unreadable documents will have to be resubmitted for review.
    • Source of fund and source of wealth might be required. Customers may be required to provide proof of how a payment methods is/was funded.
  8. 3.8 If you make a deposit to your account which is subsequently returned NSF (non-sufficient funds) or for any other reason, we reserve the right to utilize the services of a collections agency to collect such unreceived deposits. Any funds collected from you as a result of collection efforts will be deposited to your account less commission or other applicable charges. You will be responsible for attorney and/or collection fees involved.
  9. 3.9 User2User Transfer: Should a previous deposit be cancelled, Everygame has the right to claim compensation from both the sender and the receiver.
  10. 3.10 If a deposit has not been rolled over at least once before requesting a payout, customers will not be allowed to withdraw. If a Net Rake (rake minus bonuses) of 10% of the deposited amount has not been accumulated before requesting a cash out, Everygame may decline the cash out. If a Net Rake (rake minus bonuses) of 10% of the user2user transfer amount has not been accumulated before requesting a cash out, Everygame may decline the cash out.
  11. 3.11 In case of excessive payments in and out, Everygame retains the right to charge a fee.
  12. 3.12 Payouts are limited to one (1) payment per week.
  13. 3.13 If a credit card option was used to deposit, a copy of this card (front and signed back) used will be requested.
  14. 3.14 Customers are required to keep their submitted documents up-to-date. Therefore, when noticed that an Identification has expired, customers will be asked to submit valid documents for verification. Non-compliance may cause delays with payout processing or can result in restricted access to an account.
  15. 3.15 Customers are forbidden from using payment instrument(s) that have a name other than the Everygame account holder name. Deposits are accepted in the account holders name only.
  16. 3.16 Account inactivity - If you have not placed a sports bet, a casino bet, or played a poker cash game or tournament, made a deposit or withdrawal for a period of 18 months, your account will be considered inactive. At the point of inactivity, closed, and any balance in the account voided. Upon your request, your account may be reactivated at any time and real money balances can be reinstated.

SECTION 4: U.S. MAJOR LEAGUE SPORTS

  1. 4.1 For all U.S. major league sports including NFL Europe the away team is listed first. Parlay bets are available and all selections must be correct in order to win. * Please note: All US soccer - the home team is listed first, see Section 6.
  2. 4.2. Overtime periods count for all U.S. Major League sports and proposition betting excluding MLS and WUSA, unless otherwise stipulated. Penalty shoot-outs when wagering on NHL and College Ice Hockey penalty shootouts count. For the purposes of Total Goals, in the event of a game ending in overtime, and goes to a shootout, the winner of the shootout will be credited with one extra goal.

    For European Ice Hockey Betting Rule 6.1 from SECTION 6: Soccer and other European Team Sports Rule applies

  3. 4.3. In the event of a game ending in a tie for straight up wagers, or a tie resulting on any bet placed on a moving line or point spread, neutral odds of 1.0 are awarded.
  4. 4.4 Games are official after:
    • NFL AND COLLEGE FOOTBALL: Fifty five (55) minutes of play.
    • NBA AND EUROPEAN BASKETBALL: Forty three (43) minutes of play.
    • COLLEGE BASKETBALL: Thirty five (35) minutes of play.
    • NHL, COLLEGE AND EUROPEAN ICE HOCKEY: Fifty five (55) minutes of play.
    • If the entire game is not completed, wagers on quarters, halves etc. will have action provided that the relevant period was completed.
    • BASEBALL:
      • All Baseball bets on the Money Line, Run Line, Total Runs and Proposition Bet Offers at Everygame Sportsbook are accepted as 'Listed Pitchers' only, unless otherwise stipulated. If both starting pitchers are not exactly as specified at the time of the bet, all wagers will be deemed no action and are refunded. Each team's starting pitcher is defined for wagering purposes as the pitcher that throws the initial pitch.
      • When wagering on the Money Line, Run Line and Total Runs, the starting pitchers are listed in brackets next to the official team abbreviation. Click here for the full team names. When wagering on Proposition Bet Offers it is the customer's responsibility to ensure he/she is aware of any relevant pitcher changes prior to the start of a game.
      • When wagering on the Money Line, games are official after five (5) innings of play. If the home team is leading, the game is official after 4½ innings of play. Thereafter, if a game is called or suspended, the winner is determined by the score after the last full inning unless the home team scores to tie or take the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called.
      • All Baseball bets on Spring Training and Preseason Exhibition Games at Everygame Sportsbook are accepted as ‘Team v Team’ only regardless of the starting pitcher, unless otherwise stipulated.
      • When wagering on Total Runs, Run Line and Proposition Bet Offers for a game that is scheduled for 9 innings then the game must go 9 innings (8½ innings if the home team is ahead), to have action. If a game goes past 9 innings and is not completed (i.e. suspended, curfew, rain delay, etc.), there is action on game total and Run Line wagers. When wagering on Total Runs, Run Line and Proposition Bet Offers for a game that is scheduled for 7 innings then the game must go 7 innings (6½ innings if the home team is ahead), to have action. If a game goes past 7 innings and is not completed (i.e. suspended, curfew, rain delay, etc.), there is action on game total and Run Line wagers. It is the customers’ responsibility to be aware of the number of innings for which each game is scheduled as this information may not be noted on the website.
      • When wagering on Player to Score 1st Home Run, bets on players who have not been included in their team line-up when the first home run is scored will be refunded. Extra innings count.
      • For wagers on the Grand Pepperoni all games that are scheduled for 9 innings must go at least 9 innings (8.5 if the home team is winning), if any of these games are canceled or stopped before the completion of 8.5 innings then all wagers on the Grand Pepperoni will be refunded. Games that are scheduled for 7 innings must go at least 7 innings (6.5 if the home team is winning), if any of these games are canceled or stopped before the completion of 6.5 innings then all wagers on the Grand Pepperoni will be refunded. Wagers on the Grand Pepperoni will not be refunded due to changes in pitchers.
      • First-Half Wagers (5 innings): All wagers on baseball first half (5 innings) will be decided on the basis of the score at the end of five full innings. If a game does not go five full innings, all first-half wagers (5 innings) will be canceled. Once 5 full innings have been completed, all wagers on the first half (5 innings) will stand. All first-half wagers (5 innings) must list both pitchers. If either listed pitcher does not start, wagers on the first half (5 innings) will be canceled.
      • Innings betting: When wagering on innings betting, you bet on a team to score more runs in that specific inning than the other team, or you can wager that both teams will be equal by backing the Tie. Both teams must bat in the specified innings for action.
  5. 4.5. World Baseball Classic: All spread, money line, and total wagers will have action in games stopped early due to the mercy rule.
  6. 4.6. Overtime periods are included as part of the second half.
  7. 4.7. NFL Fantasy Props Scoring System
    Fantasy quarterbacks scoring:
    • 0.04 pts per passing yard
    • 0.1 pts per rushing yard
    • 4 pts per passing TD
    • 6 pts per rushing TD
    • minus 2 pts per INT
    • minus 2 pts per fumble lost
    Fantasy receiver/running back/tight end scoring:
    • 0.1 pts per rushing/receiving yard
    • 6 pts per rushing/receiving TD
    • minus 2 pts per fumble lost
  8. 4.8 Futures and Ante Post

    NFL Futures:

    Superbowl and Conferences: All wagers will be graded on the official result regardless of season length or playoff format.

    Divisions: Wagers will be graded on the officially declared result that is listed on the NFL's official website, regardless of the number of games that have been played.

    If the regular season is cancelled and no divisional champions have been declared on the NFL's official website within 28 days of the regular season being officially cancelled, then ALL wagers for the relevant divisions will be void with the exception of those that have already been mathematically determined.

    MLB Futures:

    World Series and Pennants: All wagers will be graded on the official result regardless of season length or playoff format.

    Divisions: Wagers will be graded on the officially declared result that is listed on MLB's official website, regardless of the number of games that have been played.

    If the regular season is cancelled and no divisional champions have been declared on MLB's official website within 28 days of the regular season being officially cancelled, then ALL wagers for the relevant divisions will be void with the exception of those that have already been mathematically determined.

    NHL Futures:

    Stanley Cup and Conferences: All wagers will be graded on the official result regardless of season length or playoff format.

    Divisions: Wagers will be graded on the officially declared result that is listed on the NHL's official website, regardless of the number of games that have been played.

    If the regular season is cancelled and no divisional champions have been declared on the NHL's official website within 28 days of the regular season being officially cancelled, then ALL wagers for the relevant divisions will be void with the exception of those that have already been mathematically determined.

    NBA Futures:

    NBA Championship and Conferences: All wagers will be graded on the official result regardless of season length or playoff format.

    Divisions: Wagers will be graded on the officially declared result that is listed on NBA's official website, regardless of the number of games that have been played.

    If the regular season is cancelled and no divisional champions have been declared on NBA's official website within 28 days of the regular season being officially cancelled, then ALL wagers for the relevant divisions will be void with the exception of those that have already been mathematically determined.

SECTION 5: BOXING/UFC/MMA, GOLF, MOTOR SPORTS, TENNIS, SNOOKER, DARTS, WINTER SPORTS, CYCLING, HORSE RACING, AUSSIE RULES, ESPORTS, TABLE TENNIS AND CRICKET

  1. 5.1 BOXING / UFC / MMA
    1. 5.1.1 When the bell is sounded signifying the start of the opening round, the bout is considered official for betting purposes, regardless of the scheduled length, weight, classification or championship sanction.
    2. 5.1.2 When a draw/tie is posted on the board as one of the options available to wager on and the fight ends in a draw, Everygame Sportsbook pays only the bets on a draw and does not refund any wagers on either fighter.
    3. 5.1.3 Round by Round Betting Proposition: If the fight ends in a points verdict or a draw, your bet has lost. If either fighter fails to answer the bell for a round, the fight is judged to have finished in the previous round.
    4. 5.1.4 For betting on Distance Propositions, ½ handicap equals 50% duration of next round in minutes and seconds.
    5. 5.1.5 When K.O. (knock-out) is posted on the board as one of the options available to wager on, K.O. (knock-out), T.K.O. (technical knock-out) and Disqualification are regarded as K.O. for betting purposes.
    6. 5.1.6 All fights must take place within one (1) week of the specified date to have action unless otherwise noted.
    7. 5.1.7 In the event of a ‘no contest’ being declared, all bets will be made void.
    8. 5.1.8 Should there be a withdrawal or a substitution of one of the boxers concerned, bets will be void.
    9. 5.1.9 Winning Proposition
      1. Draw or technical draw - Draw is scorecard draw. Technical draw is if the ref stops the fight before the start of the 5th round, for any reason other than knockout, technical knockout or disqualification.
      2. KO or TKO - Knockout (KO) is when the boxer does not stand up after a 10 count. Technical knockout (TKO) is the 3 knockdown rule or if the ref steps in.
      3. Decision or technical decision - Decision is the result according to the judge's scorecards. Technical decision is if the fight can’t continue for any reason after the 5th round other than knockout, technical knockout or disqualification.
    10. 5.1.10 Round or group of rounds betting If for any reason the number of rounds in a fight is changed, bets on round betting already placed will be void and stakes returned. For betting purposes, betting on rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight, all bets will be settled as a win by Decision.
    11. 5.1.11 The boxing spread winner is a 2-way option. D.N.B. refers to Draw No Bet (If a bout ends in a draw, all bets will be refunded on this option ONLY).
    12. 5.1.12 If a weight division has an interim title holder at the end of the year, the "End of year title holder" market will be settled on said interim champion.
  2. 5.2 GOLF
    1. 5.2.1 Ante Post/Futures Any bets placed prior to the Monday immediately preceding the start of the tournament will be deemed as "Ante Post/Futures" and therefore if the selection does not participate for any reason, it will be settled as a loser.
    2. 5.2.2 Withdrawn Players A player is deemed to have played once they have teed off. In the event of a player withdrawing after teeing off then stakes will be lost on Outright, Group, Match and 18 Hole betting.
    3. 5.2.3 Tournament Betting
      1. Golfers must tee off for action. If a listed player does not tee off for whatever reason, bets on this player are refunded.
      2. All bets are graded based on the official tournament winner. The result of playoffs is taken into account.
      3. The Everygame Sportsbook Dead Heat Rule (See 'i' below) will apply for place betting.
      4. All bets are action regardless of the number of rounds played. If a tournament is affected by adverse weather or postponed/called for any other reason, bets will be graded based on the official result. If there is no further play after a bet has been placed, the bet is void.
    4. 5.2.4 54-Hole, 72-Hole & 90-Hole Matchup Betting
      1. The player with the most completed holes wins. If the players complete the same number of holes, then the player with the lowest score wins.
      2. Odds are offered for the Tie and in the event of a tie, bets placed on either player are lost.
      3. If the number of rounds played is reduced for whatever reason, all bets are action provided an official tournament winner is declared.
      4. If a player withdraws prior to the start of the tournament, all bets for that matchup will be void.
    5. 5.2.5 18-Hole Match Betting
      1. For 2-Ball Matchups, the player with the lowest score wins. Odds are offered on the Tie and in the event of a tie, bets placed on either player are lost.
      2. For 3-Ball Matchups, the player with the lowest score wins. In the event of a tie, the Everygame Sportsbook Dead Heat Rule (See 'i' below) applies. If all three players are tied, all bets are refunded.
      3. If a player withdraws prior to the start of the round, all bets for that matchup will be void.
    6. 5.2.6 Group Betting
      1. The winner is the player with the highest placing at the end of a tournament. If two or more players are tied, the Everygame Sportsbook Dead Heat Rule (See 'i' below) applies. If all players are tied, bets are refunded.
      2. The player with the most completed holes wins. If the players complete the same number of holes, then the player with the lowest score wins.
      3. If a player withdraws prior to the start of the tournament/round, all bets for that group will be void.
    7. 5.2.7 Match Play Tournaments If a match has started but is not completed for whatever reason, all bets are graded based on the official results
    8. 5.2.8 Player Round Scores: All 18 holes must be played for action.
    9. 5.2.9 Dead Heat Rule: If for any reason whatsoever, more than one individual or team are declared winners of the same game or event, the stake for the purposes of pay-outs shall be divided by the number of winners declared. For example, if two winners are declared, the stake shall be halved. If three winners are declared, the stake shall be divided by three.
  3. 5.3 MOTOR SPORTS All races must be run within one (1) week of the scheduled date for your bet to have action.
    1. 5.3.1 NASCAR
      1. The official NASCAR winner at the conclusion of the race will be the winner for betting purposes. There are no refunds.
      2. For all NASCAR driver match-up betting, all of the drivers listed in the match-up bet offer must start the qualifying/race for your bet to have action. If one or both drivers do not complete the race, the driver with more completed laps will be the winner for betting purposes.
      3. For NASCAR qualifying match-up betting, the driver who qualifies ahead of the other in the same qualifying session will be the winner for betting purposes.
      4. For NASCAR race match-up betting, the driver who finishes ahead of the other will be the winner for betting purposes.
    2. 5.3.2 Formula 1 and INDYCAR
      1. The official Formula 1/INDYCAR winner at the conclusion of the race will be the winner for betting purposes. There are no refunds.
      2. For all Formula 1/INDYCAR driver match-up betting, all of the drivers listed in the match-up bet offer must start the qualifying/race for your bet to have action. If one or both drivers do not complete the race, the driver with more completed laps will be the winner for betting purposes.
      3. For Formula 1/INDYCAR qualifying match-up betting, the driver who qualifies ahead of the other will be the winner for betting purposes.
      4. For Formula 1/INDYCAR race match-up betting, the driver who finishes ahead of the other will be the winner for betting purposes.
  4. 5.4 TENNIS
    1. Ante Post/Futures Any bets placed more than seven days before the start of the tournament will be deemed as "Ante Post/Futures" and therefore if the selection does not participate for any reason, it will be settled as a loser.
    2. Match Betting All bets are deemed action only if the required number of sets as determined by the particular Tournament Rules are completed. If a player (or players) fails to start a match or retires or is disqualified during a match before its completion, then bets on that match, other than those which have been irrevocably determined, are void. In the event of a match being delayed, all bets will stand unless the match is officially abandoned. Bets stand regardless of any change of venue or court surface.
  5. 5.5 SNOOKER
    1. Match-up betting is based upon correctly selecting the player who officially wins the match. In the event of a match starting – with the break for the first frame - but not being completed for whatever reason, the player progressing to the next round will be deemed the winner. In the event of a match not starting at all, all bets are refunded.
    2. Frame betting is based upon correctly selecting the final score of a snooker match. In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.
  6. 5.6 DARTS
    1. Match-up betting is based upon correctly selecting the player who officially wins the match. In the event of a match starting – once the first dart is thrown in the first leg of the first set - but not being completed for whatever reason, the player progressing to the next round will be deemed the winner. In the event of a match not starting at all, all bets are refunded.
    2. Set betting is based upon correctly selecting the final score of a darts match. In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.
  7. 5.7 WINTER SPORTS

    All events must take place within 24 hours of the scheduled date for your bet to have action.

    1. The official FIS winner at the conclusion of the race will be the winner for betting purposes. There are no refunds and Everygame Sportsbook does not recognize protests and/or overturned decisions.
    2. All wagers will be settled according to the official end result as soon as this is made known. Should the event be shortened, for example due to bad weather, all wagers are valid and will be settled according to the official end result.
    3. Match-up betting is based upon correctly selecting the skier who officially finishes ahead of the other. All of the skiers listed in the match-up bet offer must start the race for your bet to have action. In the event of a race not starting at all, all bets are refunded.
    4. For multiple-round events, if both participants fail to qualify for the next round then settlement will be based on official 1st round/run standings. If both participants qualify for the next round, but neither completes the event, then bets will be void. For Cross-Country sprint event match-ups the final official placing for the event will be used to determine settlement.
    5. In the event of a double header at one venue, the closing date as indicated by Everygame Sportsbook determines whether the bet offer is on the first or the second race, unless otherwise stipulated.
  8. 5.8 SKIJUMPING AND SKIFLYING
    1. The official FIS winner at the conclusion of the event will be the winner for betting purposes. There are no refunds and Everygame Sportsbook does not recognize protests and/or overturned decisions.
    2. All wagers will be settled according to the official end result as soon as this is made known. Should the event be shortened, for example due to bad weather, all wagers are valid and will be settled according to the official end result.
    3. Match-up betting is based upon correctly selecting the ski jumper who officially finishes ahead of the other. All of the ski jumpers listed in the match-up bet offer must start the event for your bet to have action. If an event does not take place at all, all bets are refunded.
    4. For Match-up betting, if both named ski jumpers fail to finish the competition, all stakes will be refunded.
    5. In the event of a double header at one venue, the closing date as indicated by Everygame Sportsbook determines whether the bet offer is on the first or the second event, unless otherwise stipulated.
  9. 5.9 CYCLING
    1. The official winner at the conclusion of the event will be the winner for betting purposes. There are no refunds and Everygame Sportsbook does not recognize protests and/or overturned decisions.
    2. All wagers will be settled according to the official end result as soon as this is made known. Should the event be shortened, for example due to bad weather, all wagers are valid and will be settled according to the official end result.
    3. Match-up betting is based upon correctly selecting the cyclist who officially finishes ahead of the other. All of the cyclists listed in the match-up bet offer must start the event for your bet to have action. If an event does not take place at all, all bets are refunded.
    4. For Match-up betting, if both named cyclists fail to finish the competition, all stakes will be refunded.
  10. 5.10 HORSE RACING
    1. Wagers are accepted for races at several US tracks and key races around the world. Rules relating to dead-heats, futures wagers and minimum/maximum stakes are outlined in Sections 1 and 2 of our Rules.
    2. Scratched Horses: Wagers on horses which are scratched will be refunded, with the exception of Futures (Ante Post) which will be considered lost. In the event of a race/s being abandoned, declared void or no-contest, all runners will be considered scratched.
      When fixed odds are offered there will be occasions when scratched horses will result in all bets for that particular race being made void. Such horses will be highlighted in the race information.
    3. Fixed Odds Betting: Wagers are graded at the odds taken and accepted at the time wager is placed. Odds may fluctuate until race time and, whilst every care is taken to ensure odds are reflective and accurate, we reserve the right to correct any obvious and palpable errors to our displayed odds. Coupled horses are treated as separate runners and the individual finishing position of each selection will be used for grading purposes.
    4. Pool Betting (Track Dividend): If a wager is made on a coupled horse, then the horse that it is coupled with is automatically included in that bet. If one of the coupled horses is scratched your wager will still have action on the remaining horse regardless of which horse you selected.
    5. Place Only Betting Terms: 8 or more runners (1st 2nd & 3rd). If less than 8 runners take part (1st & 2nd). If less than 5 runners take part, all place only bets will be ‘void’.
    6. Exactas & Trifectas: An Exacta bet wins when your selections finish 1st and 2nd in the order specified, a Trifecta bet wins when your selections finish 1st, 2nd and 3rd in the order specified. If one of the selections in an exacta or trifecta is scratched then your wager is refunded.
    7. Bets placed at Track Dividends:
      The following tracks are subject to a maximum net payout of $20k
      Aqueduct, Belmont Park, Churchill Downs, Del Mar, Gulfstream Park, Keeneland, Oaklawn Park, Santa Anita, Saratoga
      The following tracks are subject to a maximum net payout of $15k
      Arlington Park, Fair Grounds, Gulfstream Park West, Hawthorne, Los Alamitos (TB), Meadowlands, Monmouth Park, Pimlico, Turfway Park
      The following tracks are subject to a maximum net payout of $10k
      Delaware Park, Ellis Park, Golden Gate Fields, Laurel Park, Lone Star Park, Louisiana Downs, Mountaineer Park, Parx Racing, Penn National, Tampa Bay Downs, Turf Paradise, Woodbine
      All other tracks are subject to a maximum net payout of $5k
      We reserve the right to void any wagers where there is evidence that suspects that they have been made by any individual or group of individuals acting together in an attempt to manipulate track dividends.
  11. 5.11 AUSSIE RULES
    1. All markets exclude overtime unless otherwise stated. Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time.
  12. 5.12 ESPORTS
    1. Resulting will be based on the official result as declared by the relevant governing body of the specified competition.
    2. Walkovers or postponed matches will be treated as a non-runner for settlement purposes unless the match is played within 24 hours of the originally scheduled start time.
    3. Bets will be void if the fixture is listed incorrectly.
    4. If a match is played before the scheduled start date/time, then all bets placed after the actual starting time will be void.
    5. If a match or map is replayed due to a disconnection or non-player related technical problem bets will stand on the replayed match or map in accordance with the official result.
    6. Match Markets - Bets are void if the advertised number of maps are changed, or are different from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
  13. 5.13 TABLE TENNIS
    1. If a player retires or is disqualified for any reason then any undecided markets including Match Winner will be declared void.
    2. Walkovers are considered void and stakes returned.
    3. Matches not taking place within 12 hours of the official starting time will be declared void and stakes returned.
  14. 5.14 CRICKET
    1. Match Winner (including super over). All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official result.

SECTION 6: SOCCER AND OTHER EUROPEAN TEAM SPORTS

  1. 6.1 For all soccer (including MLS, NASL and WUSA) and other European team sports such as Ice Hockey (including World and Olympic tournaments), Handball, Volleyball (including World League) and Basketball (including World and Olympic tournaments), the home team is listed first. For NHL Ice Hockey Betting Rules, please see SECTION 4: US Major League Sports, Rule 4.2
  2. 6.2 Overtime
    1. 6.2.1 For all bets on soccer (including MLS, NASL and WUSA), the result of the game is decided after 90 minutes of play whereby injury/stoppage time is taken into consideration until the final whistle. Unless otherwise stipulated, over time and penalty shoot-outs are not taken into consideration for soccer bets.
    2. 6.2.2 For all bets on European/international ice hockey, the result of the game is decided after regulation time. Unless otherwise stipulated, over time and penalty shoot-outs are not taken into consideration for European/international ice hockey bets.
    3. 6.2.3 For all bets on Handball, the result of the game is decided after regulation (60 minutes). Unless otherwise stipulated, over time and 7-meter shoot-outs are not taken into consideration for Handball bets.
    4. 6.2.4 For all bets on Basketball, the final result (including overtime) is valid for betting purposes.
  3. 6.3 Bets on soccer may be made on a home team win (1), road/away team win (2) or a draw (0) unless otherwise stipulated. Parlay bets are available, and all selections must be correct in order to win.
  4. 6.4 Abandoned soccer matches: All bets are void apart from markets where the outcome is already determined.
  5. 6.5 Games are official after:
    • SOCCER (EUROPEAN FOOTBALL): Eighty five (85) minutes of play.
    • HANDBALL: Fifty five (55) minutes of play.
    • EUROPEAN BASKETBALL: Thirty five (35) minutes of play.
    • EUROPEAN ICE HOCKEY: Fifty five (55) minutes of play.
    • RUGBY: Seventy five (75) minutes of play.
  6. 6.6 Everygame Sportsbook Fantasy Matchups This encompasses fictional match-ups of two teams playing in the same or different competitions. Winner for betting purposes are determined as follows: Both teams must play at least 85 minutes of their respective games for your bet to have action. Unless otherwise stipulated, overtime and penalty shoot-outs do not count for betting purposes.

    A win is better than a loss or draw in their respective fixtures. A draw is better than a loss in their respective fixtures.

    • If teams are tied - The winner is decided by the team with the better goal difference (goals scored vs. goals conceded).
    • If teams are still tied - The winner is decided by the team that scored the most goals in their respective games.
    • If teams are still tied - The draw option is correct.
  7. 6.7 Match Specials Please refer to information and stipulations provided with Match Specials offers.
  8. 6.8 Volleyball Match-up betting is based upon correctly selecting the team that officially wins the match. In the event of a match starting - with the first serve of the match - but not being completed for whatever reason or a match not starting at all, all bets are refunded.
  9. 6.9 Cricket When betting on Cricket, all bets relating to one innings will be refunded if less than 20 Overs are completed. Unless a draw/tie is posted on the board as one of the options available to wager on, tied Sunday League matches will be refunded. For limited-over knockout matches, the team progressing to the next round will be deemed the winner.
  10. 6.10 Soccer: Both Halves Betting This is a bet on a team to win the first half AND the second half of the match. The team you select must outscore its opponent in both halves of the match in order for your bet to win.
  11. 6.11 Soccer: Which Team Will Receive The 1st Card? If two players are booked at the same time, for betting purposes the winner will be the player who is shown the card first by the referee. Price available on request for "No Card".
  12. 6.12 Soccer: Double Chance Bets are settled on the following possible outcomes in a specified football match – e.g. Celtic versus Rangers would appear as:
    • Home/Draw – Celtic to win/Match to end in a draw
    • Away/Draw – Rangers to win/Match to end in a draw
    • Home/Away – Celtic to win/Rangers to win
  13. 6.13 Soccer: Correct Score This allows you to place a bet correctly predicting the final score on the match. Odds for unusual correct scores such as 7-5 are available.
  14. 6.14 Soccer: Time of first goal This allows you to place a bet on when the first goal will be scored in the match. Winners will be determined by whatever time the relevant governing body release as the time of the first goal (when they release their official results at the end of the game), and will be the winner for betting purposes.
  15. 6.15 Soccer: Half time/Full time betting This is a bet on the double result of the match. First you must correctly predict what the outcome will be at halftime (either the home team leading, a draw or the away team leading ) and then you must correctly predict the final result of the game (either a home win, a draw or an away win).
  16. 6.16 Soccer: Halftime result This is a straight bet on the outcome of the match at halftime. You can bet on either the home team leading, a draw or the away team leading.
  17. 6.17 Soccer: Score/No Score This option allows you to bet on whether a specific team will or will not score a goal in the match.
  18. 6.18 Soccer: Corner Markets Corners awarded, but not taken, are not considered
  19. 6.19 Soccer: Match Goals This allows you to correctly predict the combined total number of goals scored by both teams in the match.
  20. 6.20 Soccer: First/Last Player to Score Bets are accepted on 90 minutes play only.
  21. Every effort will be made to quote first/last player to score odds for all possible participants. However, players and 'no goal scorer' not originally quoted will count as winners should they score the first/last goal or if no goal is scored. Bets on players not taking part in the match will be void, as will bets on first player to score where the selection comes on after the first goal is scored. All players that take part in a match will be considered runners for last player to score betting. Own goals do not count. Markets will be settled based on TV insert and statistics provided by The Press Association unless there is clear evidence that these statistics are not correct.
  22. 6.21 Soccer: Anytime Player to Score Bets are accepted on 90 minutes play only.
  23. Every effort will be made to quote anytime player to score odds for all possible participants. Bets on players not taking part in the match will be void. All players that take part in a match will be considered runners for anytime player to score betting. Own goals do not count. Markets will be settled based on TV insert and statistics provided by The Press Association unless there is clear evidence that these statistics are not correct.
  24. 6.22 Soccer: Scorecast: First Goalscorer/Last Goalscorer/Anytime Goalscorer and Correct Score Doubles.
  25. If a player takes the field after a goal has been scored or does not take part in the game then such bets will be settled as a single on the Correct Score market at the relevant odds quoted at bet acceptance. If a match is abandoned after a goal has been scored then all bets will be settled as singles on the First Goalscorer market at the relevant odds quoted at time of acceptance. Should the first goal of the match be an own goal then bets will be settled on the game’s next goalscorer and the Correct Score markets. If the only goals in the match are own goals then all bets will be settled as singles on the Correct Score market at the relevant odds quoted at bet acceptance.
  26. 6.23 Soccer: Player to Score Markets: Bets are accepted on 90 minutes play only.
  27. Bets on players not taking part in the match will be void. All players that take part in a match will be considered runners for Player to Score Markets betting. Own goals do not count. Markets will be settled based on TV insert and statistics provided by The Press Association unless there is clear evidence that these statistics are not correct.
  28. 6.24 Soccer: Player Matchups: Both players must start the match for bets to stand
  29. 6.25 Soccer: Handicap betting (1-x-2) Three-way handicap betting is available where one team receives a 1 goal start.

    For example. Man Utd v Everton (0-1)

    • A bet for Man Utd -1 goal handicap wins if Man Utd wins by at least 2 goals.
    • A bet for The Draw (0-1) wins if Man Utd wins by exactly 1 goal.
    • A bet for Everton +1 goal wins if the game is A Draw or if Everton wins the game
  30. 6.26 Soccer: Asian Handicap This bet can be in the form of a single or double handicap. In a single handicap one team is favored to win by a certain number of goals, which is known as the handicap. This is then subtracted from the final result to determine the winner. There is also the possibility of a "Draw No Bet" line, in which case there is no handicap, and all stakes are refunded if the match ends in a draw. In a double handicap the game has two different handicaps involved, and the stake is split in half between them. Please see the examples of all possible double handicaps below.
    TeamHandicapOdds
    Arsenal-0, -0.5-110 (1.91)
    Leeds+0, +0.5-110 (1.91)

    Betting on Arsenal

    • Arsenal wins: your bet wins, as both halves cover their respective handicaps (-0 and -0.5)
    • Arsenal draws: you lose half your bet (half the bet ends in a "push," while the other half loses)
    • Arsenal loses: your bet loses as both sides fail to cover their handicaps

    Betting on Leeds

    • Leeds wins: your bet wins, as both halves cover their respective handicaps (+0 and +0.5)
    • Leeds draws: you win half your bet (half the bet ends in a "push," while the other half wins)
    • Leeds loses: your bet loses, as both sides fail to cover their handicaps
    TeamHandicapOdds
    Arsenal-0.5, -1-110 (1.91)
    Leeds+0.5, +1-110 (1.91)

    Betting on Arsenal

    • Arsenal wins by 2 goals or more: your bet wins, as both halves cover their respective handicaps (-0.5 and -1)
    • Arsenal wins by 1 goal: you win half your bet (half the bet ends in a "push," while the other half wins)
    • Arsenal draws or loses: your bet loses as both sides fail to cover their handicaps

    Betting on Leeds

    • Leeds wins or draws: your bet wins, as both halves cover their respective handicaps (+0.5 and +1)
    • Leeds loses by 1 goal: you lose half your bet (half the bet ends in a "push," while the other half loses)
    • Leeds loses by 2 goals or more: your bet loses, as both sides fail to cover their handicaps
    TeamHandicapOdds
    Arsenal-1, -1.5-110 (1.91)
    Leeds+1, +1.5-110 (1.91)

    Betting on Arsenal

    • Arsenal wins by 2 goals or more: your bet wins, as both halves cover their respective handicaps (-1 and -1.5)
    • Arsenal wins by 1 goal: you lose half your bet (half the bet ends in a "push," while the other half loses)
    • Arsenal draws or loses: your bet loses as both sides fail to cover their handicaps

    Betting on Leeds

    • Leeds wins or draws: your bet wins, as both halves cover their respective handicaps (+1 and +1.5)
    • Leeds loses by 1 goal: you win half your bet (half the bet ends in a "push," while the other half wins)
    TeamHandicapOdds
    Arsenal-1.5, -2-110 (1.91)
    Leeds+1.5, +2-110 (1.91)

    Betting on Arsenal

    • Arsenal wins by 3 goals or more: you bet wins, as both halves cover their respective handicaps (-1.5 and -2)
    • Arsenal wins by 2 goals: you win half your bet (half the bet ends in a "push," while the other half wins)
    • Arsenal wins by 1 goal, draw or lose: you bet loses as both sides fail to cover their handicaps

    Betting on Leeds

    • Leeds wins, draw or lose by 1 goal: your bet wins, as both halves cover their respective handicaps (+1.5 and +2)
    • Leeds loses by 2 goals: you lose half your bet (half the bet ends in a "push," while the other half loses)
    • Leeds loses by 3 goals or more: your bet loses, as both sides fail to cover their handicap
    TeamHandicapOdds
    Arsenal-2, -2.5-110 (1.91)
    Leeds+2, +2.5-110 (1.91)

    Betting on Arsenal

    • Arsenal wins by 3 goals or more: you bet wins, as both halves cover their respective handicaps (-2 and -2.5)
    • Arsenal wins by 2 goals: you lose half your bet (half the bet ends in a "push," while the other half loses)
    • Arsenal wins by 1 goal, draw or lose: your bet loses as both sides fail to cover their handicaps

    Betting on Leeds

    • Leeds wins, draw or lose by 1 goal: your bet wins, as both halves cover their respective handicaps (+2 and +2.5)
    • Leeds loses by 2 goals: you win half your bet (half the bet ends in a "push," while the other half wins)
    • Leeds loses by 3 goals or more: your bet loses, as both sides fail to cover their handicaps.
  31. 6.27 Futsal
    1. 6.27.1 Match Betting Predict the result of the match. Extra time does not count.
    2. 6.27.2 Handicap Betting Predict the result of the match once the handicap spread has been applied to the actual scores. Extra time does not count,
    3. 6.27.3 Total Goals Predict whether the total goals scored in a match will be over or under a specific number. Extra time does not count.
    1. 6.28.1 General Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time. If a venue is changed from the one advertised, then all bets on that match are void. In the event of a change of opponent from the one advertised, then all bets for that match are void.
    2. 6.28.2 Abandoned matches All bets are void apart from markets where the outcome is already determined
    3. 6.28.3 Postponed matches Are void unless re-arranged and played in the same 'Rugby Week' (Monday - Sunday inclusive)
    4. 6.28.4 Match betting When match odds are quoted for both outright win and handicap betting (unless the handicap or a qualifying price is requested), all bets will be settled as outright win. Where only handicap betting is available, bets will be settled at the advertised handicap at the price available at the time the bet was struck.
    5. 6.28.5 Handicap betting In two-way markets bets are void in the event of a tie.
    6. 6.28.6 Total points 2-way Where scores are level with the total points taken, bets will be void
    7. 6.28.7 Six Nations specials
      • To win the Triple Crown: Any of the home nations (England, Ireland, Scotland or Wales) must win all three games against the others.
      • To win the Grand Slam: Any participant must win all their five matches.
      • To win the Six Nations outright: If two teams finish joint top of the Six Nations league on the same number of points, official competition rules will determine the winner for settlement purposes. All matches must be completed otherwise bets are void.
      • Six Nations tournament top tryscorer: All-in play or not. Dead-Heat rules apply

SECTION 7: NON-SPORTS

  1. 7.1. FINANCIAL MARKETS
    1. 7.1.1 Everygame Sportsbook offers odds on the daily closing indices of the DOW and the NASDAQ and will offer odds on other financial markets from time to time. All bets on financial markets are action and there are no refunds.
    2. 7.1.2 Bets are on the first single digit after the decimal point.
  2. 7.2. ENTERTAINMENT Everygame Sportsbook offers odds on the Academy, Emmy and Grammy Awards, and from time to time on several TV reality shows, as well as other showbiz-related events. Everygame Sportsbook Rule 1.3.16 applies. For all bets on Entertainment, ACNielsen EDI figures will be used to determine the winners unless otherwise stipulated.
  3. 7.3. POLITICS Everygame Sportsbook offers odds on General and Presidential Elections and other major political events worldwide. Everygame Sportsbook Rule 1.3.16 applies.
  4. 7.4. OTHERS From time to time, Everygame Sportsbook offers odds on auctions or other non-sporting events. Everygame Sportsbook Rule 1.3.16 applies.

SECTION 8: LIVE BETTING

  1. 8.1 General Settlement and Cancellation Rules
    1. 8.1.1 If the outcome of a market cannot be verified officially, we reserve the right to delay the settlement until official confirmation.
    2. 8.1.2 If markets were offered when the outcome was already known, we reserve the right to void any betting.
    3. 8.1.3 In the case of any obviously incorrectly displayed or calculated prices, we reserve the right to void betting. This includes a deviation of more than 100% in the pay-out compared to the market average.
    4. 8.1.4 In the case of coverage being abandoned and the match finishes, all markets will be settled according to the final result. If the outcome of a market cannot be verified officially, we reserve the right to void it.
    5. 8.1.5 In the case of incorrect settlement of markets, we reserve the right to correct them at anytime.
    6. 8.1.6 In the case of the general implied rules of a sport being violated, we reserve the right to void any market (e.g. unusual period length, counting procedure, format of a match etc.).
    7. 8.1.7 In the case of the rules or format of a match differing from our implied information, we reserve the right to void any market.
    8. 8.1.8 In the case of a match not finishing or being played at all (e.g. disqualification, withdrawal, changes in draws etc.), all undecided markets are considered void.
    9. 8.1.9 For all ‘To Win the Rest’ markets when the bet is placed the score line is counted as 0-0. The only scores which count for this market are those that take place after the bet is placed.
    10. 8.1.10 For ‘Handicaps’ that include a ‘Draw’ option (3 Way), if the match ends in a tie after the handicap is applied, all bets on Team A & Team B are considered losers.
    11. 8.1.11 Retirements and walkovers are considered void for all match outcomes unless otherwise stated. All decided markets before a retirement are considered valid.
    12. 8.1.12 If the market remains open when events such as goals, red or yellow cards, corners, penalties awarded, etc. happen, we reserve the right to void betting.
    13. 8.1.13 Scoreboard information is for guidance only and can be subject to delays and therefore the company takes no responsibility for the accuracy of scores, times and any other information displayed.
  2. 8.2 AMERICAN FOOTBALL
    1. 8.2.1 All markets include overtime unless otherwise stated.
    2. 8.2.2 For second-half and fourth-quarter markets, overtime is not included. This also applies to double result betting.
    3. 8.2.3 If a game is postponed, abandoned, interrupted and not played to a finish within 24h of the initial kick-off, all undecided bets are considered void.
    4. 8.2.4 If the teams are displayed incorrectly, we reserve the right to void betting.
  3. 8.3 AUSSIE RULES
    1. 8.3.1 All markets exclude overtime unless otherwise stated.
    2. 8.3.2 For second-half and fourth-quarter markets, overtime is not included. This also applies to double result betting.
    3. 8.3.3 If a game is postponed, abandoned, interrupted and not played to a finish within 24h of the initial kick-off, all undecided bets are considered void.
    4. 8.3.4 If the match venue is changed, we reserve the right to void betting.
  4. 8.4 BADMINTON
    1. 8.4.1 If a game is postponed, abandoned, interrupted and not played to a finish within 24h of the initial starting time, all undecided markets are considered void.
  5. 8.5 BANDY
    1. 8.5.1 All markets exclude overtime unless otherwise stated.
    2. 8.5.2 Overtime and penalties are taken into account for all wagers on "To Qualify", "Tournament Winner", etc.
    3. 8.5.3 If a match is postponed, abandoned, interrupted and not played to a finish within 24h of starting, all undecided markets are considered void.
    4. 8.5.4 For settlement purposes, matches are considered official after eighty (80) minutes of play.
  6. 8.6 BASEBALL
    1. 8.6.1 Extra innings are included for all markets unless otherwise stated.
    2. 8.6.2 If a game is postponed, abandoned, interrupted and not played to a finish within 24h of the initial start, all undecided markets are considered void.
    3. 8.6.3 If a match is abandoned before the end of the regular time of play, the result after five (5) innings (4 1/2 innings if the home team is leading) will be considered as official for the market “Match Winner”. For all Match Handicaps and Match Totals, 9 innings (8 1/2 innings if the home team is ahead) need to be played otherwise all undecided bets are considered void.
  7. 8.7 BASKETBALL
    1. 8.7.1 All markets include overtime unless otherwise stated.
    2. 8.7.2 If a game is postponed, abandoned, interrupted and not played to a finish within 24h of the initial start, all undecided markets are considered void.
    3. 8.7.3 The market 'Will there be overtime' will be settled as 'yes' if at the end of the regular time the game finishes in a tie, irrespective of whether overtime is played or not.
    4. 8.7.4 In the event that a game does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.
    5. 8.7.5 If a tied game does not extend to overtime: Game outcome is void and all other markets (odds, totals, etc.) are counted according to the fulltime score of the game.
  8. 8.8 BEACH SOCCER
    1. 8.8.1 All markets exclude overtime unless otherwise stated.
    2. 8.8.2 Overtime and penalties are taken into account for all wagers on "To Qualify", "Tournament Winner", etc.
    3. 8.8.3 If a match is postponed, abandoned, interrupted and not played to a finish within 24h of starting, all undecided markets are considered void.
    4. 8.8.4 For settlement purposes, matches are considered official after thirty-six (36) minutes of play.
    5. 8.8.5 https://www.beachsoccer.com/ serves as the basis for determining statistical indicators for outcomes of beach soccer matches.
  9. 8.9 BEACH VOLLEYBALL
    1. 8.9.1 If a game is postponed, abandoned, interrupted and not played to a finish within 24h of the initial start, all undecided markets are considered void.
  10. 8.10 BOXING & MMA
    1. 8.10.1 If a fight is postponed, abandoned, interrupted and not resumed within 24h of the initial start, all undecided markets are considered void.
    2. 8.10.2 If the fight venue is changed, all wagers are still valid.
    3. 8.10.3 The fight is considered official for betting purposes after the bell has sounded signifying the start of the opening round.
    4. 8.10.4 Winning on Points, by KO, by TKO, by disqualification or due to a refusal of one of the participants are considered for the settlement of the wagers.
    5. 8.10.5 If a participant fails to come out at the beginning of a round, the fight is considered to have finished in the previous round.
    6. 8.10.6 If the scheduled number of rounds has changed, all bets on the outcome of the fight are considered valid, whereas wagers on the number of rounds are considered void.
    7. 8.10.7 Should there be a withdrawal or a substitution of one of the participants concerned, all wagers are considered void.
  11. 8.11 CRICKET
    1. 8.11.1 Match Winner (including super over) - All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official result.
    2. 8.11.2 All markets do not consider super overs unless otherwise stated.
    3. 8.11.3 Only markets covering multiple overs consider penalty runs. Runs resulting from wides, no balls and leg byes are considered as part of the total runs for any single over or delivery market. All other penalties are not considered for any single over or delivery market. If penalty runs are awarded after a team has already completed their innings, they do not count towards that team's innings total.
    4. 8.11.4 Twenty 20 - All scheduled overs must be played for undecided markets to be settled unless the innings has reached its natural conclusion.
    5. 8.11.5 ODI - A minimum of 90% of the total overs allocated for an innings at the time a bet was placed must be played for markets to be settled, unless the reduction is due to the innings reaching its natural conclusion.
    6. 8.11.6 If a match is cancelled before any play has taken place, then all markets are considered void unless the match is replayed within 24 hours of its initial starting time.
    7. 8.11.7 If the match is tied and the official competition rules do not determine a winner, or if the competition rules determine the winner by a coin toss or drawing of lots, then all undecided markets are considered void.
    8. 8.11.8 In the event of an over not being completed, all undecided markets on this specific over are considered void unless the innings has reached its natural conclusion e.g. declaration, team all out, etc.
  12. 8.12 DARTS
    1. 8.12.1 If a match is postponed, abandoned, interrupted and not played to a finish within 24h of starting, all undecided markets are considered void.
    2. 8.12.2 If the players/teams are displayed incorrectly, we reserve the right to void betting.
  13. 8.13 E-BASKETBALL & E-FOOTBALL
    1. 8.13.1 For settlement purposes, all wagers are calculated on the basis of the General Rules, considering the specific features inherent to the given cybersport discipline.
    2. 8.13.2 In case of a technical loss (ddos-attack, connection problems etc.), the delay of a team or participant, or a game being stopped for any reason, all undecided markets are considered void.
    3. 8.13.3 In case a game is stopped for a further restart, the results of the interrupted game are not considered.
    4. 8.13.4 For settlement purposes, matches are considered official after eighty (80) minutes of play. If a match is postponed, abandoned, interrupted and not played to a finish within 24h of starting, all undecided markets are considered void.
  14. 8.14 Esports
    1. 8.14.1 All markets are considered for regular time only unless otherwise stated.
    2. 8.14.2 If a game is postponed, abandoned, interrupted and not played to a finish within 24h of the initial starting time, all undecided bets are considered void.
    3. 8.14.3 In case a game is stopped for further restart, the results of the interrupted game are not considered.
    4. 8.14.4 Markets will be settled based on officially published results.
    5. 8.14.5 If the fixture is listed incorrectly, we reserve the right to void betting.
    6. 8.14.6 If a match or map is not finished, all undecided markets are void.
    7. 8.14.7 If a match or map is replayed due to a disconnection or technical issues which are not player-related, all undecided markets will be void. The replayed match or map will be handled separately.
    8. 8.14.8 Counter Strike
      1. The match starts after the first kill in a 'pistol' round.
      2. Bomb Defused - If no bomb is planted, this market will be considered void.
      3. All markets include overtime unless otherwise stated.
    9. 8.14.9 CS:GO
      1. All markets include overtime unless otherwise stated.
    10. 8.14.10 Dota 2
      1. In the event of a match or a map starting, but not being completed, bets will be void unless the outcome is already determined.
      2. Map Betting - In the event of a draw, the 'To Win Map' market will be voided.
      3. First Blood markets - Only kills by the opposition team/player count.
      4. Kill markets - Will be settled based on the official scoreboard, broadcast or game API.
      5. Creep markets - Will be settled based on the official scoreboard, broadcast or game API. Settlement is determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal.
      6. Building markets - For settlement purposes, all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of barracks will be determined by individual ranged and melee barracks destroyed. In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor. In the event of a surrender, pending bets on 'Next Building Destroyed' markets will be void.
      7. All time-based bets are settled on the in-game clock and do not include the period before creeps spawn.
    11. 8.14.11 League of Legends
      1. In the event of a match or a map starting, but not being completed, bets will be void unless the outcome is already determined.
      2. Map Betting - In the event of a draw, the 'To Win Map' market will be voided.
      3. First Blood markets - Only kills by the opposition team/player count.
      4. Kill markets - Will be settled based on the official scoreboard, broadcast or game API.
      5. Monster markets - Will be settled based on the official scoreboard, broadcast or game API.
      6. Building markets - For settlement purposes, all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are respawned buildings. In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor. In the event of a surrender, bets on 'Next Building Destroyed' markets will be void.
      7. All time-based bets are settled on the in-game clock and do not include the period before minions spawn.
    12. 8.14.12 Starcraft 2
      1. Map Betting - In the event of a draw, the 'To Win Map' market will be voided.
  15. 8.15 FIELD HOCKEY
    1. 8.15.1 All markets exclude overtime unless otherwise stated.
    2. 8.15.2 Overtime and penalties are taken into account for all wagers on "To Qualify", "Tournament Winner", etc.
    3. 8.15.3 If a match is postponed, abandoned, interrupted and not played to a finish within 24h of starting, all undecided markets are considered void.
    4. 8.15.4 For settlement purposes, matches are considered official after sixty (60) minutes of play.
  16. 8.16 FLOORBALL
    1. 8.16.1 All markets exclude overtime unless otherwise stated.
    2. 8.16.2 Overtime and penalties are taken into account for all wagers on "To Qualify", "Tournament Winner", etc.
    3. 8.16.3 If a match is postponed, abandoned, interrupted and not played to a finish within 24h of starting, all undecided markets are considered void.
    4. 8.16.4 For settlement purposes, matches are considered official after fifty (50) minutes of play.
  17. 8.17 FUTSAL
    1. 8.17.1 All markets are considered for regular time only unless otherwise stated.
    2. 8.17.2 If a match is postponed, abandoned, interrupted and not played to a finish within 24h of the initial kick-off, all undecided markets are considered void.
    3. 8.17.3 If the team names or category are displayed incorrectly, we reserve the right to void betting.
  18. 8.18 GAELIC FOOTBALL
    1. 8.18.1 All markets exclude overtime unless otherwise stated.
    2. 8.18.2 Overtime and penalties are taken into account for all wagers on "To Qualify", "Tournament Winner", etc.
    3. 8.18.3 For settlement purposes all wagers are calculated on the basis of the total score of the match (goal = 3, individual point =1).
    4. 8.18.4 If a match is postponed, abandoned, interrupted and not played to a finish within 24h of starting, all undecided markets are considered void.
  19. 8.19 HANDBALL
    1. 8.19.1 All markets are considered for regular time only unless otherwise stated.
    2. 8.19.2 If a match is postponed, abandoned, interrupted and not played to a finish within 24h after the initial start, all undecided markets are considered void.
  20. 8.20 HURLING
    1. 8.20.1 All markets exclude overtime unless otherwise stated.
    2. 8.20.2 Overtime and penalties are taken into account for all wagers on "To Qualify", "Tournament Winner", etc.
    3. 8.20.3 For settlement purposes, all wagers are calculated on the basis of the total score of the match (goal = 3, individual point =1).
    4. 8.20.4 If a match is postponed, abandoned, interrupted and not played to a finish within 24h of starting, all undecided markets are considered void.
  21. 8.21 ICE HOCKEY
    1. 8.21.1 All markets are considered for regular time only unless otherwise stated.
    2. 8.21.2 If a game is postponed, abandoned, interrupted and not played to a finish within 24h after the initial start, all undecided markets are considered void.
  22. 8.22 RUGBY
    1. 8.22.1 All markets are considered for regular time only unless otherwise stated.
    2. 8.22.2 If a match is postponed, abandoned, interrupted and not played to a finish within 24h after the initial kick-off, all undecided markets are considered void.
    3. 8.22.3 If the market was opened with a missing or incorrect card, we reserve the right to void betting.
    4. 8.22.4 If the team names or category are displayed incorrectly, we reserve the right to void betting.
  23. 8.23 SNOOKER
    1. 8.23.1 If a match is postponed, abandoned, interrupted and not played to a finish within 24h after initial starting time, all undecided markets are considered void.
  24. 8.24 SOCCER
    1. 8.24.1 All bets on soccer are automatically settled on the basis of 90 minutes play unless otherwise stated. 90 minutes play includes time added on by referee for stoppages. The only exceptions are for matches that are scheduled for a lesser duration (e.g. 60, 70 or 80) as agreed by the laws of the competition. In such cases, all bets will be settled at the end of the agreed game length which includes time added on by the referee for stoppages whether the game length is advertised by Everygame Sportsbook or not.
    2. 8.24.2 If a match is postponed, abandoned, interrupted and not played to a finish within 24h after the initial kick-off, all undecided markets are considered void.
    3. 8.24.3 If the market was opened with missing or incorrect information such as card, corner, etc., we reserve the right to void betting.
    4. 8.24.4 If the team names or category are displayed incorrectly, we reserve the right to void betting.
    5. 8.24.5 Goal Markets
      1. Interval Markets will be settled based on the goal time announced by TV. If this is not available, the time according to the match clock is considered. Markets are settled based on the time the ball crosses the line, and not the time the kick is made.
      2. For clarity, only events which happen between X:00 and Y:59 are included in the interval market e.g. 0-5 minutes is settled if the goal is scored within 0:00-4:59, 0-10 minutes is settled if the goal is scored between 0:00 and 9:59, 0-15 minutes is settled if the goal is scored between 0:00 and 14:59.
      3. Time added on by the referee for stoppages at the end of each half counts for that period.
    6. 8.24.6 Yellow Card Markets
      1. Only yellow cards count. If a player receives a red card for two yellow card offences this counts as one yellow and one red. Second yellows are ignored for settlement purposes.
      2. Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes of play. Any card shown after the full-time whistle has been blown will be disregarded.
      3. Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total.
      4. In the event of a match being abandoned before 90 minutes have been played, all bets will be void unless the settlement of the bets is already determined.
    7. 8.24.7 Number of Cards in Match
      1. A yellow card counts as 1, a red card counts as 2. Second yellows are ignored for settlement purposes (i.e. maximum card count per player is 3).
      2. Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes of play. Any card shown after the full-time whistle has been blown will be disregarded.
      3. Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total.
      4. In the event of a match being abandoned before 90 minutes have been played, all bets will be void unless the settlement of the bets is already determined.
    8. 8.24.8 1st Player Booked/Next Player Carded (Player Market)
      1. In the event of two or more players receiving a card for the same incident, the player who is first shown a card by the referee will be deemed the winner for settlement purposes. Both yellow and red cards count for these markets.
      2. If TV coverage or match information is inconclusive over who received the first card, dead heat rules will apply.
    9. 8.24.9 Time of First Card
      1. Both yellow and red cards count for this market.
    10. 8.24.10 First Team Card/Next Card Betting (Team Markets)
      1. Only players on the pitch count.
      2. In the event of two or more players being booked for the same incident, the player who is first shown a card by the referee will be deemed as the winner for settlement purposes.
      3. For betting purposes, a red card is counted as 2 cards. For example, following 2 yellow cards and 1 red card, the next card is deemed to be the 5th card.
      4. If TV coverage or match information is inconclusive over who received the first card, bets will be void/returned.
    11. 8.24.11 Booking Points Markets
      1. A yellow card counts as 10 points and red or yellow-red card as 25. The second yellow for one player which leads to a red card is not considered. As a consequence the maximum number of booking points for one player is 35.
      2. Settlement will be made according to all available evidence of cards shown during the regular 90 minutes of play.
      3. Cards shown after the match are not considered.
      4. Cards for non-players (already substituted players, managers, players on bench which are not substituted in) are not considered.
    12. 8.24.12 Corner Markets
      1. Corners awarded but not taken are not considered.
      2. Corner interval markets are settled based on the time the corner kick is taken and not the time the corner is conceded or awarded.
      3. For clarity, only events which happen between X:00 and Y:59 are included in the interval market e.g. 0-5 minutes is settled if the corner is taken within 0:00-4:59, 0-10 minutes is settled if the corner is taken between 0:00 and 9:59, 0-15 minutes is settled if the corner is taken between 0:00 and 14:59.
      4. Time added on by the referee for stoppages at the end of each half counts for that period.
    13. 8.24.13 First/Next Goalscorer
      1. If the first goal is an own goal wagers on any player are considered lost.
      2. All players who took part in the match from kick off or before any goal is scored are considered as runners.
      3. If, for any reason, a player not listed scores a goal, all bets on listed players stand.
      4. Markets will be settled based on the TV insert and statistics provided by The Press Association unless there is clear evidence that these statistics are not correct.
    14. 8.24.14 Anytime Goalscorer
      1. Own goals do not count and will not be considered for 'Anytime Goalscorer' settlement purposes.
      2. All players who took part in the match are considered as runners. If, for any reason, a player not listed scores a goal, all bets on listed players stand.
      3. Markets will be settled based on the TV insert and statistics provided by The Press Association unless there is clear evidence that these statistics are not correct.
    15. 8.24.15 Odd/Even Markets
      1. Matches ending '0:0' are considered 'Even'.
    16. 8.24.16 Time of first/last Goal
      1. If the match ends in a 0-0 draw, all wagers on the 'Time Of First/Last Goal' market are considered lost.
    17. 8.24.17 Method of first/next Goal
      1. If the first/next goal is to be scored by a penalty, the option 'With a Penalty Kick' is the only winning option, thus all other options such as 'by foot', 'inside the box' etc. are considered lost.
  25. 8.25 TABLE TENNIS
    1. 8.25.1 If a game is postponed, abandoned, interrupted and not played to a finish within 24h of the initial starting time, all undecided markets are considered void.
  26. 8.26 TENNIS
    1. 8.26.1 In the case of any delay all markets remain unsettled and trading will be continued as soon as the match continues.
    2. 8.26.2 If the players/teams are displayed incorrectly, we reserve the right to void betting.
    3. 8.26.3 If a match is decided by a match tie-break, then it will be considered to be the 3rd set.
    4. 8.26.4 Every tie-break or match tie-break counts as one game.
    5. 8.26.5 If penalty point(s) are awarded by the umpire, all bets on that game will stand.
    6. 8.26.6 In case of a match finishing before certain points/games were completed, all affected point/game-related markets are considered void.
  27. 8.27 VOLLEYBALL
    1. 8.27.1 If a game is postponed, abandoned, interrupted and not played to a finish within 24h of the initial start, all undecided markets are considered void.
    2. 8.27.2 Golden set is not considered in any of the mentioned markets.
    3. 8.27.3 If penalty point(s) are deducted by the referee, all bets on that game will stand.
  28. 8.28 WATER POLO
    1. 8.28.1 All markets exclude overtime unless otherwise stated.
    2. 8.28.2 Overtime and penalties are taken into account for all wagers on "To Qualify", "Tournament Winner", etc.
    3. 8.28.3 If a match is postponed, abandoned, interrupted and not played to a finish within 24h of starting, all undecided markets are considered void.
    4. 8.28.4 For second-half and fourth-quarter markets, overtime is not included. This also applies to double result betting.

Hottest Bets

Pittsburgh Steelers -3.5 Cleveland Browns +3.5 1 -110
Detroit Lions -7.5 Indianapolis Colts +7.5 1 -105
San Francisco 49ers +2 Green Bay Packers -2 1 -110
Dallas Cowboys +10 Washington Commanders -10 2 -115
Colorado -3 Kansas +3 1 -105
Stake
Win 259.74
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